This Mod aims to add more realism around balers. Here are the key features in short notes.
Squarebaler:
- bale animation is not constant but in steps in synch with the plunger speed like iRL
- power calculation is dependend on throughput/input of material and type of material
- power calculation is dependend on plunger so there are power requirement spikes for each plunger hit
(depending on the tractors sound settings this can actually be heard)
Roundbaler:
- bales can be unloaded before 100% is reached
- power calculation is dependend on throughput/input of material and type of material
- power calculation is dependend on bale pressure, if the bale is almost finished power need goes up drastically
Additional Notes:
Due to the nature of a global mod without specific settings for each bale the power calculation might be off.
This Mod uses the basegame power need settings in the xml of the baler as basis for its calculation.
So if this value is very high/low of a mod compared to the averate basegame baler the calculation might not feel right.
In this case it is unfortunately needed to adjust the power requirements within the mod baler itself.
🚜 Year 1 of Farming Simulator 25 is in the books! ⚙️ Join us as we check out the Mods of the Year & look back at the highlights from Nov ‘24 to Nov ‘25! 🏆
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