This mod allows you to decide whether gates or doors should open and close automatically – provided the appropriate triggers are installed.
Features:
- Intelligent player and vehicle detection
- Farm-based security check
- Configurable trigger settings
- Multiplayer support
- Built-in settings menu in-game
- Each player can enable or disable the function individually in multiplayer
Update 1.1.0.0
- Settings UI stabilized: now appears reliably in "General Settings" – even with other mods.
- StopBox at trigger: opening doors/gates place a StopBox, AD vehicles stop reliably. Important: place trigger-node centered in door/gate.
Which Rosy are you today? 🐮
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