Realistic Weather

An overhaul to the weather system, focusing mainly on snow.
Features:

- Adds 3 new "disaster" weather events, blizzards, droughts and extremely thick fog
- New grass moisture system which dries tedded grass into hay over time
- Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
- Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
- Moisture changes constantly depending on sunlight, temperature and rainfall
- Crops with extremely low moisture will wither
- Hail will now cause damage and wear to vehicles left outside
- Wheel physics changed significantly
- Maximum amount of snow has been doubled
- Livestock will leave "footprints" in deep snow (only on high-end systems)

- Crop Fires:
--- Dynamic crop fires can occur in certain conditions
--- Fires will spread and move over time and new fires will spawn with their own identity
--- Fires can be put out by cultivating the field, or they will eventually die out on their own when the crop is fully destroyed or when starts to rain
--- Fires will actively try to avoid and escape cultivated or barren land

- Blizzards:
--- Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
--- Temperature during blizzards can go as low as -15 celsius
--- Snow will likely remain for much longer time

- Droughts:
--- Droughts result in extreme heat which will lead to rapid moisture loss in fields

- Fog:
--- Extremely thick fogs may occur where visibility is extremely low for up to 14 hours

- Wheel Physics:
--- Friction for all wheel types have been changed to be much more realistic
--- Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
--- Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
--- Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
--- Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
--- Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required

- Grass Moisture System:
--- After tedding mowed grass, it will dry into hay over time based on its moisture
--- Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
--- Tedded grass will gain/lose moisture at different rates than fields
--- New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
--- Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields

- Github:
https://github.com/Arrow-kb/FS25_RealisticWeather


Changelog:

1.2.0.0
- Added dynamic crop fires (read above)
- Added dynamic field flooding
- Added slurry tanker irrigation support (3x more output than sprayers)
- Added irrigation contracts
- Added settings menu to the general settings page
- Added a moisture screen to the menu where you can view moisture related values for owned fields / all fields and an option to toggle irrigation for fields
- Added default harvest moisture range for new modded crop types
- Reworked crop withering at low moisture to visually wither the crops instead of creating empty spaces
- Reworked moisture harvest yield
- Reworked sprayer irrigation to be more accurate
- Reworked the moisture map generation system for more variation
- Significant performance improvements
- Lowered the spray effect on moisture
- Reduced chance of blizzards and droughts
- Improved how the moisture system interprets rainfall
- Fixed an issue causing the game to permanently freeze
- Fixed spraying not syncing on MP
- Fixed empty bales remaining after rotting
- Possible fix for memory leaks
- Various bug fixes
- Prevented fog from spawning 2 days in a row
- Added Ukrainian translation
- Added Brazilian Portuguese translation
- Added Russian translation
- Added Spanish translation
- Added Czech translation
- Added the following options to the settings menu:
--- Ability to rebuild the moisture map with custom cell dimensions
--- Enable/disable withering
--- Withering chance modifier
--- Moisture gain modifier
--- Moisture loss modifier
--- Grass moisture gain modifier
--- Grass moisture loss modifier
--- Performance index modifier
--- Moisture overlay behaviour
--- Moisture screen behaviour
--- Enable/disable blizzards
--- Enable/disable droughts
--- Enable/disable crop fires
--- Enable/disable puddles
--- Change moisture harvest yield factor

1.1.0.2
- Fixed an issue causing certain mods to freeze the game
- Fixed sprayers not increasing the moisture of every intended cell
- Fixed sprayers not having a visible spray effect for water
- Fixed wrapped bales being affected by rain
- Possible fix for game occasionally temporarily freezing when saving
- Lowered the volume of certain ambient sounds
- Lowered the cost of passive irrigation
- Sprayers are now limited to fields
- Lowered water usage of sprayers
- Increased moisture gain through passive irrigation and spraying
- Lowered passive moisture loss
- Harvesting contracts should now account for withering and different moisture values across the field

1.1.0.1
- Fixed overloading being disabled
- Fixed irrigation context button disappearing after exiting a vehicle
- Fixed irrigation starting when pressing relevant keybind in a vehicle
- Tweaked irrigation costs and amounts

1.1.0.0:
- Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4x4 up to 15x15 depending on PC specs)
- Re-enabled and improved crop withering at low moisture
- Crops can now wither in small patches based on their cell's moisture
- Crops now have a fluctuating percentage of withering every 4 hours
- Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
- Sprayers can now be filled with water which will give 4x as much moisture when irrigating
- Added automatic grass -> hay drying based on moisture, further details above
- Bales left outside during rain will now slowly lose content based on rainfall amount
- Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
- Reduced moisture requirements for sugarcane and sugarbeet
- Fixed moisture not being synced on MP
- Fixed certain weather events not being synced on MP
- Fixed "attempt to index nil with 'temperature'" error
Game
Farming Simulator 25
Manufacturer
None
Category
Author
Size
5.45 MB
Version
1.2.0.0
Released
21.05.2025
Platform
PC/MAC
User Rating:
3.9 (548)

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