Many cultivators in the game can be operated in reality with different working depths depending on the settings.
With this modification, the cultivators in the vanilla game and from DLCs also have this option: They can be configured in the shop as a "normal" cultivator, as a "deep cultivator", as "shallow cultivator", or as a variable cultivator, controllable via ISOBUS (additional costs: 2.500 €). ISOBUS-capable cultivators can then be switched at the touch of a button (Ctrl+Alt G).
Soil cultivation with the deep cultivator replaces ploughing.
Important: If FS22_REAimplements is used, the cultivator setting has no influence on the required pull force
Changelog V1.0.0.1 (Hotfix)
- Influence on other devices (e.g. subsoilers) prevented
Changelog V1.1.0.0
- Support for modded cultivators added
- Additional configuration "Default game setting" to deactivate this script for choosen cultivators
Changelog V1.1.1.0
- Fixed: With FS22_REAimplements active, the cultivator setting had no influence on the required pull force
Further ideas or requests are welcome at https://github.com/jason0611/FS22_CultivatorSettings
Winter is here! ❄️
From planting cotton to harvesting grass, oilseed radish, and poplar, the cold season brings new tasks to the farm 🚜 How do you spend winter in Farming Simulator 25? Let us know 🌨️ https://t.co/XuAn4UmJyO
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