RealSilo – Realistic Silo Compartments

RealSilo divides your silos into separate compartments, each for one type of product. Instead of mixing everything into one large storage, you decide how many compartments a silo gets and how much each one can hold.

How it works:
- Go to an existing silo or place a new one, you can now configure the silo. In multiplayer the admin must do this.
- Grain that was already in a silo before the mod was activated is preserved and distributed across compartments as soon as you configure the silo for the first time.
- Select the active compartment from the overview. Only the active compartment can now receive or unload grain.
- Use the Transfer function to move grain between compartments at an adjustable speed.
- Silo extensions are supported and appear as extra compartments in the same menu, these can also be configured.
- In multiplayer only the admin (logged in via the multiplayer menu) can change the silo settings. Other players can use the silo normally and view the compartment overview.

Please report problems on GitHub: https://github.com/JoVink82/FS25_realSilo

Changelog 1.2.0.7:
- Fixed all compartments of all silos showing the same moisture/quality percentage for connected players after saving and restarting the server; the server now sends each compartment's own saved value.

Changelog 1.2.0.6:
- Fixed a bug where a trailer loading from a compartment could receive the wrong moisture/quality percentage (or none at all, falling back to a default value) instead of that specific compartment's own value. Root cause: FS25_MoistureSystem reads the moisture value one call later than a previous fix assumed, so the earlier "borrow and restore" approach never actually reached it.
- Replaced that approach with a direct compatibility patch on FS25_MoistureSystem itself, so it always sees the correct active compartment when a trailer loads, no matter which of its internal functions ends up reading the value.
- Fixed the Economy > Prices overview only counting the active compartment of a configured silo instead of its full contents and capacity.

Changelog 1.2.0.5:
- Fixed a serious bug where loading grain from a compartment into a trailer removed far more than the trailer actually received, causing product to vanish, when another compartment held the same crop.
- Fixed the moisture/quality percentage shown when loading from a dried compartment into a trailer; it now matches that compartment's own value instead of a different compartment's.
- Fixed the compartment breakdown shown in the menu and world infobox getting stuck on a stale value for connected players after loading or unloading; server and clients are now kept in sync.
- Fixed a moisture bleed where drying and then loading from one compartment could permanently overwrite the shared FS25_MoistureSystem value, making a completely different, never-dried compartment in the same silo show the wrong moisture afterwards.
- Fixed the same bleed for the deposit direction: unloading a trailer into a compartment no longer overwrites the shared moisture value used by other compartments of the same silo.
- Removed RealSilo's own separate copy of each compartment's moisture/quality. FS25_MoistureSystem is now the single source of truth, with every compartment keeping its own record from the moment it first receives grain; existing saved values are migrated automatically the first time this version loads them.

Changelog 1.2.0.4:
- The start/stop drying button in FS25_MoistureSystem's Grain Drying menu now also works for players connected to a dedicated server as a client, not only for the host.
- The moisture percentage shown for a compartment in the Grain Drying menu no longer stays frozen for connected players while it is actively drying; it now updates as the crop actually dries.
- Fixed trailer unloading so the final fractional amount is processed and the tipping animation can stop when the trailer is empty.
- Silo configuration and compartment distribution are now handled authoritatively by the server, preventing duplicate processing in multiplayer and on dedicated servers.
- The menu prompt is now controlled by the actual silo trigger shape instead of an estimated distance, and selling/buying stations are no longer detected as farm silos.
- Restored compatibility with FS25_MoistureSystem 2.0.0.6: moisture and grain classification are retained per compartment and shown in the RealSilo menu, including extension compartments.
- Fixed a serious fill-level error where opening a menu while unloading could repeatedly add the silo's existing physical total to the active compartment.
- The F1 menu action now follows the actual trigger heartbeat and disappears reliably after leaving the silo area.
- Moisture and quality are stored independently per compartment. Additional grain in the same compartment is mixed using a volume-weighted average without changing other compartments.
- Fixed overfilling after changing a compartment capacity: existing grain in other compartments is no longer counted again when unloading into the active compartment.
- Fixed the RealSilo key becoming stuck in the F1 menu or no longer opening the menu after leaving and re-entering a trigger.
- Trigger registrations now remain valid until the engine sends the real onLeave event, including info triggers without continuous onStay callbacks.
- Unloading into another selected compartment now uses the amount supplied by the unload trigger, so grain can be unloaded after a different compartment became full without duplicating existing contents.
- Existing filled compartments without legacy MoistureSystem metadata now receive valid default properties so they can be selected and started in the Grain Drying menu.

Changelog 1.2.0.3:
- The open key no longer blocks other actions on the same key. The default key is now K instead of R, because R is the game's general "activate object" key (pressure washer, shops, doors). Existing players who already have it on R can change it under Options > Controls.
- Fixed a script error when saving a compartment change (capacity or name); the change is now stored correctly.

Changelog 1.2.0.1:
- Fixed the open key blocking other actions on the same key (for example the pressure washer on R). The key is now only claimed while you are standing at a silo, and released again as soon as you walk away.

Changelog 1.2.0.0:
- New setting per silo: extension search range in metres (default 50, adjustable 1-300). Extensions within this range are linked to the silo. Changing the range immediately rescans, so newly in-range extensions are linked without replacing the silo.
- The finance/prices overview now shows the silo's total stored amount across all compartments, instead of only the active compartment.
- Fixed a bug on maps with multiple silos where the first silo's menu opened everywhere and the second silo became unreachable. The open key now always targets the silo you are standing at.

Changelog 1.1.0.2:
- The key to open the silo menu can now be changed in Options > Controls (default R).


Changelog 1.1.0.1:
- Fixed ESC/Cancel not working during the first-time silo configuration (you can now cancel out of it)
- Transfer speed now scales with the in-game time speed, instead of always moving at real-time speed.
- Configuration menu enlarged so all text fields are fully visible.
- Compatible with FS25_MoistureSystem v2.0.0.3: each compartment now dries independently.
Gra
Farming Simulator 25
Producent
None
Kategoria
Autor
Nazwa pliku
FS25_RealSilo.zip
Rozmiar
0.18 MB
Version
1.2.0.7
Data wydania
01.10.2026
Platformy
PC/MAC
Ocena użytkowników:
3.5 (34)

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