- Small improvement for DEF consumption (Thanks to BigFood2307 for the fix)
Changelog: 1.2.1.0
Various improvements and bug fixes
Custom key bindings for the AdBlue display can now be defined in the configuration file.
Changelog: 1.2.0.0
AdBlue consumption system reworked
- Consumption now scales realistically with engine load and is fully synchronized in multiplayer.
New in-game AdBlue settings
- Choose between Low, Normal, High, or Custom usage levels.
- Custom value can be entered directly and takes effect instantly – synced across all clients.
Improved engine power limitation
- When AdBlue is empty, engine power is automatically limited to 10 %.
- A clear HUD warning is displayed to the player.
New HUD visuals and designs
- Multiple AdBlue display styles added (Classic, Modern, ExtraBar, Detailed etc.).
- Includes blinking warning when the tank is empty, and improved percentage / fill-level display.
Remaining range calculation
- Diesel and AdBlue remaining hours are now calculated and shown in real time, synchronized in multiplayer.
Fixed tank saving behavior
- Removed automatic 10 % refill – tanks now save and load exact fill levels.
Added idle engine load
- Engines now maintain a slight fluctuating load (4–5 %) at idle for more realistic behavior.
General stability and performance improvements
- Optimized event handling, reduced overhead, and cleaned up debug output.
EXPANSION PREVIEW incoming! 🚜
Join us at FarmCon 26 on August 1 to 2 at Volvo CE in Konz, Germany, and get a first look at what’s next for Farming Simulator 25.
Tickets are still available! 🎟️
🔗 https://t.co/qZpSwnE91bhttps://t.co/CVp9kHmiib
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