Park Vehicle

You can (de)activate the tabbing of the current vehicle with Ctrl + T to “park” vehicles.
With Shift + Ctrl + T you can activate tabbing again for all your vehicles.
In Multiplayer the parking state is only set for yourself.
The state is saved in single player and in multiplayer.

Github-link: https://github.com/VertexDezign/ParkVehicle

Changelog:
1.1.0.0:
* Added: Auto-unpark a vehicle once it has moved a few meters (optional, toggle in General Settings)
* Added: Cycle through parked vehicles with Ctrl+Shift+Tab, bypassing the normal Tab restriction
* Added: Reposition the park icon via horizontal/vertical offset fields in General Settings
* Fixed: Vehicles the game already makes non-tabbable on purpose (e.g. car washes) are no longer forced into the Tab cycle
* Fixed: The parked state is now tied to the game's own unique player id instead of your player name, so players sharing a name no longer share parked vehicles (existing installations keep their current id)
* Fixed: A dedicated server no longer writes a redundant entry into every vehicle's saved parking state
1.0.1.0:
* Fixed: renderOverlay is only allowed in 'draw' callbacks.
* Added: Turkish translation
Jeux
Farming Simulator 25
Manufacturer
None
Catégorie
Author
Nom de fichier
FS25_parkVehicle.zip
Size
84 KB
Version
1.1.0.0
Released
07.09.2026
Plateforme
PC/MAC
User Rating:
4.6 (433)

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