Many cultivators in the game can be operated in reality with different working depths depending on the settings.
With this modification, the cultivators in the vanilla game and from DLCs also have this option: They can be configured in the shop as a "normal" cultivator, as a "deep cultivator", as "shallow cultivator", or as a variable cultivator, controllable via ISOBUS (additional costs: 2.500 €). ISOBUS-capable cultivators can then be switched at the touch of a button (Ctrl+Alt G).
Soil cultivation with the deep cultivator replaces ploughing.
Important: If FS22_REAimplements is used, the cultivator setting has no influence on the required pull force
Changelog V1.0.0.1 (Hotfix)
- Influence on other devices (e.g. subsoilers) prevented
Changelog V1.1.0.0
- Support for modded cultivators added
- Additional configuration "Default game setting" to deactivate this script for choosen cultivators
Changelog V1.1.1.0
- Fixed: With FS22_REAimplements active, the cultivator setting had no influence on the required pull force
Further ideas or requests are welcome at https://github.com/jason0611/FS22_CultivatorSettings
Next stop: TwitchCon San Diego! 🤩
Join us at the San Diego Convention Center from November 13 to 15. Meet the GIANTS Software team & fellow Farming Simulator fans! 🧑🌾
Who’s coming? 🙌
🔗 https://t.co/JfO8aGbs5Dhttps://t.co/Q22KAhMfma
We use cookies and analytics tools to improve the user friendliness of the Internet website. By continuing to use our website you are agreeing to our use of cookies.