Changelog

Farming Simulator 25 - Precision Farming

Update 1.3.0

Bugfixes & Changes
  • Added setting to control tramline track width on owned fields
  • Added support for custom fertilizer types from map.xml
  • Adjusted detected pH and nitrogen levels to account for application offsets at the edges of the work area, ensuring target values can still be reached
  • Adjusted orientation of John Deere R975i PowrSpray working lights
  • Fixed displayed field size calculation for multiplayer clients
  • Fixed tramlines consuming nitrogen
  • Fixed UI displaying a perfect 100 environmental score incorrectly
  • Improved accuracy of costs and earnings in the eco analysis
  • Improved AI behavior on fields that were already partially limed or fertilized
  • Improved pH visualization to avoid merging multiple values into the same color (values are now only combined in the filter)


Update 1.2.0

Bugfixes & Changes
  • Added proper reset of nitrogen map, pH map and statistics when buying / selling fields
  • Disabled higher application rate while driving too slow on modern sprayers, slurry tankers and manure spreaders (now only on sprayers without PWM and old spreaders)
  • Fixed calculation of fertilizer usage depending on the current circumstances
  • Fixed display of individual scoring components of the environmental score
  • Fixed effects on Hardi Mega sprayer
  • Fixed harvest mission progress on fields that had weeds
  • Fixed section control not working correctly and turning on random sections
  • Fixed several minor issues related to spraying and nitrogen level detection on fields
  • Fixed synchronization of spread pattern and application rate settings on dedicated servers
  • Fixed yield calculations on potatoes and sugar beets


Update 1.1.0

Bugfixes & Changes
  • Added option to set the tramline direction on the field
  • Added options to disable speed dependent spreader application and realistic spread pattern
  • Fixed costs of AI field worker
  • Fixed harvesting of potatoes and sugar beet
  • Fixed issues with cultivating and sowing missions
  • Fixed missing seed rate functionality on combination with some other mods
  • Fixed seed rate of potatoes
  • Fixed yield display on combines and actual yield on the field
  • Increased environment score for permanent grass fields

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