Farming Simulator 22 Update


Bugfixes & Changes
  • Balestacking: Added Kubota M7 with frontloader
  • Balestacking: Added Volvo 120H wheelloader
  • Arena: Fixed cutters jumping upwards when driving over Drops
  • Arena: Improved performance while Drops are waiting to be picked up
  • Improved visor rendering on fire fighter clothing
  • Fixed connection hoses on Grimme GL860
  • Fixed crashes with long inline bales
  • Fixed visual issue with wheel hubs moving around
  • Fixed decals partially clipping on various machines
  • Added vehicle LOD debug viewer (gsVehicleDebugLOD)
Known issues
  • Toggling AMD FSR 3 Frame Generation or restarting the game while a third party overlay / hook is active may cause a game crash (such as OBS Game Capture - use Display Capture instead)
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.

Bugfixes & Changes
  • Updated AMD FSR to 3.0 (Windows only)
  • Updated Intel XeSS to 1.2 (Windows only)
  • Updated internet radio streams to support HTTPS protocol (Windows only)
  • Fixed game becoming unresponsive near certain buildings from Pumps n' Hoses Pack
  • Multiple improvements to the GIANTS AutoUpdater interface & behavior (Windows only)
New additions
  • Added AMD FSR 3.0 Frame Generation (Windows only)

Bugfixes & Changes
  • Adjustments on Kröger PWO 24 and increased available wheelconfigurations
  • Fixed issues with mod updates if the game has not been restarted
  • Added functionality for players to initiate a technical break
  • Fixed various issues with technical break
  • Fixed various issues after a game reset
  • Fixed direct delivery drop calculation
  • Fixed admin settings on console
  • Improved overloading into Kinze trailer
Modding changes
  • New GIANTS Editor 9.0.5 is needed for map modding
  • Changing the number of angle channels for the fields no longer needs a separate custom shader
  • Fixed crashes on maps with an empty traffic system
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.


Bugfixes & Changes
  • Updated to Intel XeSS 1.1 upscaling (Windows only)
  • Rebranded Ploeger AT5104 LNMS to OXBO AT5104 LNMS including visual update
  • Redesign of Esports menu
  • Bugfixes in Arena and Balestacking modes
  • Increased the max number of supported gamepad buttons to 128
New vehicles and tools:
  • Added HORSCH Hero Farming Suit
Modding changes
  • Increased the number of animal subtypes that each husbandry supports
Dedicated Server Changes
  • Fixed performance issue when loading modhub data
  • Added auto activation for dependend mods
  • Added dependend mod warning
  • Added log rotation
  • Added live preview of log files
  • Added highlight of non modhub mods
  • Added additional server performance graph (Blue: System, Green: Process)

Patch (Windows/Mac only)

Modding changes
  • Fixed issues with some mods


Bugfixes & Changes
  • Fixed multiplayer map filtering if map uses localized name
  • Fixed several physics joint simulation issues
  • Fixed capacity of Brantner DD 24073 & Z 18051
  • Visual fixes on Hardi Mega 1200L, Versatile 4WD, John Deere 4755, Kuhn SLC 141, HAWE SUW 5000,
  • Bührer 6105, Claas Xerion 5000, Deutz Fahr Series 8, Faresin PF 2.24, Manitou MLT 737, Schäffer 9660T,
  • Plöger 5104 & Vervaet Hydro Trike XL
  • Fixed issues with multiple storage areas for object storages
  • Added maxHeight attribute for storage areas on object storages
  • It's now possible to storage mission bales inside object storages storages
  • Object storage capacity and supported fill types are now shown in the shop as well
New additions
  • Esports-Modes: Arena Mode + Balestacking Mode
New vehicles and tools
  • New Holland CR 10.90 Revelation
  • New Holland Varifeed 41FT
  • New Holland 3162 Superflex Draper 45FT


Bugfixes & Changes
  • Mixerwagon info HUD works again
  • Fixed folding issues on the cotton harvesters
  • Fixed issues with bale transport tools
  • Bales from missions can now be stored in the "Bale & Pallet Storage"
  • Fixed automatic motor turn off on the John Deere CP690
  • Fixed functionality of plows to properly remove chopped straw from the ground
  • Improved stability of physics joints
  • Proper hardware profile mapping of Intel ARC GPUs
  • Updated to FSR 2.2
  • Updated to DLSS 3.1 (Bug Fixes & Stability Improvements)
  • Screenspace Shading Rate Bug Fixes & Improvements
New additions
  • PC/Mac: Added paste (Ctrl + V) support for text/password input fields
New vehicles and tools
  • Massey Ferguson MF 6S
  • Massey Ferguson MF 7S
  • Massey Ferguson MF 2370 Ultra HD
  • Massey Ferguson MF RB 4160V Protec
  • Fendt Squadra 1290 N UD
  • Fendt Rotana 160 V Combi
Modding changes
  • New GIANTS Editor version
  • Added option for LODs of terrain occluders for increased performance
  • Custom terrain shaders in mod maps need to be adjusted (add 'pos *= instanceData.w;' at the end of the 'getPatchCoords' function)


Bugfixes & Changes
  • Fixed discharging of Kuhn SPW Intense
  • Fixed state of bale wrappers after savegame loading or joining in multiplayer
  • Visual fixes on Claas XERION, Hardi Aeon, Hawe SUW, John Deere 6R, Krone BiGX & Manitou MLT 625
  • Fixed start duration of Zetor Z-25K
  • Fixed server list not refreshing after canceling password dialog
New additions
  • Added bale and pallet storage building
  • TMR can now be transported with silage trailers
  • Added 'Screenspace Shading Rate' option for improved performance
Modding changes
  • Added support for up to 64 fruit types in mod maps


Bugfixes & Changes
  • Wood harvester cut length is now saved in multiplayer if the client reconnects
  • Fixed multiple issues with moving parts not correctly synced to the clients
  • Fixed wood harvester cutting if the client reconnects while a tree is in the cutting header
  • Automatic tree cutting setting is now correctly synchronized in multiplayer
  • Fixed issues with wrong prices while buying used vehicles
  • Fixed wrong HP display for MF IDEAL
  • Improved XeSS
  • Improved AI “Drive To” behavior
Known issues
  • Force Feedback for the Logitech G920 is currently having issues across several games on the Xbox, hence the wheel might not be functioning properly. This should be resolved aside from FS22 and is not a bug in the game


Bugfixes & Changes
  • Performance improvements
  • Improved AI “Drive To” behavior
  • Various crash fixes
  • Fixed large savegames on Xbox
  • Fixed Fanatec wheels support on PS5
  • Improved fadeout of 3d sounds
  • Fixed animation of crane joysticks in cabin while not using easy arm control
  • Fixed issues with mounting heavy vehicles via tension belts
  • Fixed train slightly moving with automatic motor start turned off
  • Fixed farm.xml file sizes on public dedi servers
  • Fixed issues with AI driving into water
  • Fixed unloading arm control on sugar beet harvesters
  • Fixed dashboard display on MF 3707 AL
  • Fixed AI turning with Einböck PNEUMATICSTAR-PRO
  • Fixed Valtra A115 HI-TECH 4 config price
  • Improved transmission setup on Landini REX 4
  • Improved MAN TGX 26.640 stability
  • Fixed indoor camera rotation on Schäffer 23E
  • Fixed connection hoses and schema overlay on JCB 541-70
  • Fixed hydraulic hoses of Krampe SKS backdoor
  • Various visual fixes on Valtra A/N/Q/T Series
  • Improved ingame helptext
New additions
  • Added XeSS support
  • Added option to define variable lengths for wood harvester cutting and option to toggle between them in both directions
  • Added option to toggle between automatic and manual cutting for wood harvesters
  • Max. tree cut diameter is now shown in the shop for wood harvesters
  • Added header tilt feature for wood harvesters
  • Added farmland ID to map overview
  • Tree sapling type on pallets is now shown in the info box
  • Added placeable position and rotation snapping in construction mode
Modding changes
  • Added #class attribute to specify unload trigger class for unloading station
  • Added #class attribute to specify load trigger class for loading station
  • Added map and modDesc helpline support
  • Added option for filltype spawnplaces
  • Added object change support for single tension belts
  • Added timeHours and timeMinutes dashboard type in enterable to create analog clocks
New vehicles
  • New fertilizer and herbicide from HELM

Bugfixes & Changes
  • Improved quality with FidelityFX Super Resolution 2
  • Fixed display of driving direction while manual shifting is enabled
  • PS4 only: Fixed support for Logitech wheels
  • Visual fixes for CLAAS XERION 5000
  • Visual fixes for CLAAS AXION 800
  • Visual fixes for CLAAS LINER 4900 BUSINESS
  • Visual fixes for Vervaet HydroTrike
  • Visual fixes for MAN TGS and TGS trucks
  • Fixed schema for MAN TGX 26.640
  • Updated Valtra brand logo
  • Updated lights on Valtra G Series
New vehicles
  • Valtra A Series
  • Valtra N Series
  • Valtra T Series
  • Valtra Q Series

Bugfixes & Changes
  • Win/MacOs: Fixed error message 'Custom shader hash collision' when using multiple mods with their own custom shaders

Bugfixes & Changes
  • Adjusted displayed working width of Grimme Evo 290 and Ropa Keiler 2
  • Increased Grimme Evo 290 capacity to 12m³
  • Fixed & improved mission availability
  • Fixed bunker position of Grimme Evo 290 in work mode
  • Improved interior coloring on John Deere vehicles
  • Fixed attacher joint on Quicke Q3M
  • Fixed yield increase on forage harvesters with silage additives
  • Lime heaps tipped onto the ground can now be steeper
  • Fixed license plate light visibility while no license plate has been configured on some vehicles
  • Fixed AI with turned cabin on Claas Xerion 5000
  • Fixed Xerion configuration in baling contracts
New additions
  • Claas Liner 4900 Business
  • Claas Xerion 5000 Anniversary Edition
  • Fendt / Massey Ferguson IDEAL MY23 Updates
Modding changes
  • Added DIFFERENTIAL_SPEED sound modifier
  • Fixed crawler translation offset xml attribute
  • Added ‘useRandomYRot’ xml attribute for greenhouse plants
  • Fixed loading of map hotspots with localized titles
Known issues
  • Demolish button not accessible with Controller / Keyboard
  • Win/MacOs: Error message 'Custom shader hash collision' when using multiple mods with their own custom shaders
  • PS4: Some Logitech wheels (e.g. G29) don't work and cause the camera to rotate constantly

Bugfixes & Changes
  • Added dual wheel config support to Trelleborg TH400 tires
  • Fixed animal husbandries manure output being limited to straw consumption
  • Fixed color configurations with large number of options in multiplayer
  • Fixed game crash after changing certain advanced FSR settings
  • Fixed issues with mod bales when 3d model is used from basegame and only textures from the mod
  • Fixed localization for collectibles in mods
  • Fixed mod input bindings being overwritten
  • Fixed prices page “Selling” price display
  • Fixed Rostselmash 2375 and Versatile WD4 displayed max speed in shop
  • Fixed Salek ANS-1900 AI support
  • Fixed usage of “fold all” input action when tools are attached that cannot be folded
  • Fixed Xerion 5000 map hotspot type
  • Improved drawbar behavior on Köckerling Allrounder 600
  • Improved Lemken Solitair 12 working behavior
  • Improved performance when toggling minimap size
  • Replaced Lemken Koralin 9-840 default wheel config
  • Slightly increased max. distance of high pressure washer
  • Various smaller visual and functional fixes on vehicles
  • When changing one of the FSR 1.0 options, the AA setting is automatically set to TAA - however, in game it is revealed that in fact TAA is not active.
  • Increased maximum size of installed mods to 8 GB on Xbox (Warning: You will have to reinstall all mods after this update)
New additions
  • Added multiplayer permission “Cut trees”
  • Added passenger support for various vehicles (requires Kubota DLC)
  • Added setting for adjusting framerate limit

Bugfixes & Changes
  • Added permission “Manage Production Points”
  • Added slurry tanks to AI Refill options
  • Added support for multiple animation object “moving” sounds
  • Added tour abort button and tour steps menu
  • Fixed BunkerSilo update
  • Fixed chain jittering on Jungheinrich ETV 216i
  • Fixed cutter effects still active while the cutter is lifted
  • Fixed decal z-fight Deutz TopLiner
  • Fixed loading of savegames with custom mod bales
  • Fixed material issue Salek PN 2-300
  • Fixed missing bags on some pallets in multiplayer
  • Fixed npc field and contracts updates
  • Fixed password field utf8 issue
  • Fixed placeable collision checks
  • Fixed placeable renaming permission
  • Fixed server list update reselection
  • Fixed sleeping in multiplayer
  • Fixed sound issues with high frequency audio devices (e.g. 192kHz)
  • Fixed trailer tipping for clients joining in multiplayer
  • Fixed vehicle character visibility on CLAAS XERION 5000 while switching the direction
  • Fixed CLAAS XERION 5000 clip distance
  • Fixed MF 8S motor configs and base weight settings
  • Fixed wrapping animations after leaving the game during the wrapping
  • Fixed controller settings “deadzone” text
  • Fixed ambient sounds in period “MID_WINTER”
  • Fixed centering force with force feedback wheels on Xbox
  • Improved performance of grapevines and olives on lower-spec hardware
  • Improved placeable rotation snapping
  • Improved Fendt MT1100 trailer attacher joint height
  • Improved CLAAS XERION 5000 optional weight price settings
  • Increased pallet limits
  • Several NPC visual fixes
New additions
  • Added AMD FidelityFX Super Resolution (FSR) 2.0
  • Added upscaling sharpness slider for DLSS, FSR 1.0 and FSR 2.0
  • Added mixer wagon info HUD if player is nearby

Bugfixes & Changes
  • Fixed loading of mods using invalid specialization registration calls (too many or invalid arguments)

Bugfixes & Changes
  • Fixed server browser filter “allowCrossPlay” not being saved
  • Fixed rare issue when joining password protected servers
  • Fixed driving direction icons on various vehicles
  • Fixed combine headers tilted after AI has finished its job
  • Fixed unowned production points not consuming their inputs over time
  • Fixed reusing fertilizer effects with smaller working widths
  • Fixed front hubs on CLAAS Lexion 8900
  • Fixed slurry effects on Bomech Multi 4XL
  • Added missing connection hoses to John Deere 1775NT
  • Fixed AI starting to work while tool is not fully unfolded on Treffler TS 1520
  • Improved working on uneven terrain with Koeckerling Vector
  • Improved axle-rim alignment on Steyr 8150
  • Improved driving behavior of Boeckmann Big Master/Lizard Pickup 1986-combination when trailer is fully loaded
  • Improved lower distance to ground on levelers to reach the ground in the front with heavy weight attached on the rear hydraulics
  • Replaced wheels on John Deere XUV and Mahindra Retriever with new BKT tires
  • Various localization improvements
New additions
  • Added tour page to the ingame menu including the latest instructions
New vehicles and tools
  • Claas XERION 5000-4500
  • Jungheinrich ETV 216i
  • Salek AKP-122
  • Salek ANS-1900
  • Salek MUL-1000
  • Salek PN 2-300
  • Salek TB-100

Bugfixes & Changes
  • Fixed visual issues with FidelityFX Super Resolution
  • Fixed visual issues on Xbox One and Xbox Series S with HDR enabled
  • Fixed issue with flickering mirrors on PlayStation
  • Fixed attaching tension belts in multiplayer
  • Fixed shovels not being able to move material on the ground
  • Fixed text input with touch input on Steam Deck
  • Fixed microphone input on Steam Deck
  • Fixed invite issue on Stadia

Bugfixes & Changes
  • Fixed AI issues with articulated steering vehicles
  • Fixed animal screen scrolling input on number of animals
  • Fixed Animated Map Objects for mod maps
  • Fixed beehive honey pallet spawning
  • Fixed an issue where animal sounds were distorted while being close to an animal pen while in cabin view
  • Fixed bales that randomly appeared within the vehicles shop
  • Fixed crashes that appeared most recently on older console hardware when loading heavy save games or joining MP games with heavy saves
  • Fixed damage and owner display in vehicle info HUD
  • Fixed grassland rollers on Erlengrat
  • Fixed input for opening map directly
  • Fixed issues with beacon lights not matching the light reflections
  • Fixed issues with pallet forks falling into ground
  • Fixed issues with vehicles strapped on a train
  • Fixed license plates after resetting a vehicle
  • Fixed lost wood when factory storage is full
  • Fixed map hotspot graphics for various vehicles
  • Fixed train hotspot display for clients on Elmcreek
  • Fixed ModHub download progress display not being updated properly
  • Fixed players being able to open wrapped bales of other farms
  • Fixed preplaced buildings being deleted when sold
  • Fixed rare crash and visual issues when cutting trees
  • Fixed rare problem with silage silo not opening correctly when uncovered
  • Fixed situations where the game would not save anymore due to not enough memory
  • Fixed steering axles while trailers attached to the front of the tractor
  • Fixed unloading of cotton bales from bale loader
  • Fixed usage of custom mod pallets in productions
  • Fixed usage of vehicle tool cameras
  • Fixed various issues with using custom translations in mod maps
  • Fixed workshop update when vehicles are changed or sold
  • Improved accessibility of some stations by the semi-helper
  • Improved AI loading and unloading for various storage silos and hay barn
  • Improved collision of trees
  • Increased maximum height for unloading Heizomat HM 8-400 KLC
  • Map slot count is now calculated correctly, which will further prevent crashes on older hardware when loading into heavy savegames
  • Stone picker helper will now stop when it’s full. It will automatically unload while a trailer is nearby
  • Various improvements of driving or working behavior
New additions
  • Added color configurations for Nardi header trailers
  • Added contract progress notifications
  • Added feature to sell vehicles and tools when loading a save that would be too heavy to load on older console generations otherwise
  • Added license plates for traffic cars on Haut-Beyleron & Erlengrat
  • Added minimum and maximum prices over a year in the fluctuations display
  • Added PowerDrive transmission to Case IH Magnum 400
  • Added proper ground alignment for Kuhn GF 8712
  • Added support for modders who can now define snap positions for cutters, so they snap onto base game cutter trailers
  • Added Three-Point-Linkage option for Versatile 4 WD
  • Added wheeled US configuration for CLAAS Lexion 8900
New vehicles and tools
  • Fendt / Massey Ferguson IDEAL ParaLevel
  • Fendt / Massey Ferguson PowerFlow 30FT
  • Kotte PQ 32.000
  • Krampe Big Body 750 S
  • Ploeger AT5104 LNMS
  • Fixed pallet handling with Manitou MC 18-4
  • Fixed issue when using tools with variable working width in Norwegian and Portuguese
  • Fixed issue when using charging station in Czech
  • Fixed issue when AI grain tank is almost full in Danish, Norwegian and Swedish
  • Fixed crash when loading savegames with corrupted trees (trees can still get corrupted when cutting)
Patch (console only)
  • Fixed a rare issue where suspending the game could lead to either a black screen or an infinite saving situation (Xbox)
  • Fixed an issue where downloading lots of mods would cause the game to crash when changing users or saving and quitting savegames (Xbox)
  • Fixed an issue where handling lots of pallets in MP could crash clients on older console generations (PlayStation)

Bugfixes & Changes
  • Adjusted contract vehicles accordingly as some had wrong tools for the job at hand
  • Adjusted prices for used vehicle sale
  • Adjusted repair costs
  • Adjusted ridge markers on seeders to not dig up stones anymore
  • Changed display of day numbers
  • Changed price fluctuations display so it shows actual history of prices of the last 12 months
  • Fixed an issue where AI workers were unable to use and turn plows correctly
  • Fixed an issue where leased machinery for a contract would disappear once accepted
  • Fixed an issue where picking up objects as a client in MP could crash the game
  • Fixed an issue where playing with a custom season length could cause issues in weather forecasts or indefinite rain/snow
  • Fixed an issue where shadows would cause some visual issues on PS4
  • Fixed an issue where some contracts were unable to be finished
  • Fixed an issue where the AI worker would continuously get paid even though the game was paused
  • Fixed an issue where the game wouldn’t start on certain Intel GPUs
  • Fixed an issue where using DLSS could result in some “ghosting” artifacts
  • Fixed an issue where using DLSS on supported cards could lead to a black screen
  • Fixed an issue where using the Big Bag lifter tool could cause the game to freeze or crash
  • Fixed an issue where vehicles would get duplicated when reset
  • Fixed an issue with animals running around the place when they shouldn’t
  • Fixed an issue with the map filter overlays displaying the “needs plowing” and “needs lime” status incorrectly
  • Fixed income of placeables to be consistent per year, now shown as income per month
  • Fixed issues with emptying of bunker silos
  • Fixed loan interest rates over a whole year
  • Fixed Manure Heap and Manure Heap Extension, they are now working as expected
  • Fixed reset of collectibles after they had all been collected
  • Fixed Rostselmash Nova pipe unloading effect
  • Fixed seed usage when direct-sowing grass
  • Fixed sell point prices and price fluctuations
  • Fixed switched fields and field numbers on Elmcreek map
  • Fixed the rear paddle buttons on the Logitech G920 not being properly bound on Xbox
  • Fixed tree growth to be the same independent of the length of a month
  • Fixed various issues with manual shifted tractors
  • Improved combine headers on sloping terrain
  • Improved cotton bale loading
  • Improved driving behavior of multi-axled trucks
  • Improved pallet handling and performance
  • Reduced AI worker costs all around
  • Fixed Arcusin Multipack D14 bale unload
New additions
  • Added ability to enlarge ModHub screenshots when viewing the mod details
  • Added ability to remove buildings on all four farms of the Elmcreek map
  • Added ai support for reverse driving tractors (Vario 900 & Valmet 8750)
  • Added Mobile Home placeable
  • Added Old Barn placeable
  • Added option for free placement of placeables
  • Added option for higher fuel usage
  • Added option to place vines and olives with parallel snapping
  • Added yield potential and weed removing tool recommendation to the field info
  • License Plate on Erlengrat now fully customizable
New vehicles and tools
  • ABI 1600 Gallon Water Trailer
  • ABI 550 Gallon Water Trailer
  • Amazone T-Pack U
  • Bomech Trac-Pack
  • Case IH Quadtrac AFS Connect Series
  • Case IH Rowtrac AFS Connect Series
  • Case IH Steiger AFS Connect Series
  • Fliegl Agrartechnik Noah TTW 140
  • Kongskilde GXF 3605 P
  • Kongskilde GXT 130005 P
  • Krone BiG Pack 1290 HDP VC
  • Krone GX 520
  • KUHN Primor 15070 M
  • Landini Series 7 Robo-Six
  • Samasz Tornado 252
  • Vervaet Hydro Trike 5x5
Known issues
  • Foliage in the distance can flicker in weird colors on certain hardware setups
  • Random crashes when hiring AI worker
  • Random cut down trees exploding visually in bizarre graphical glitches
  • Random issue where pressing the “A” button on Xbox will not enter the vehicle shop
  • Rare issue where game cannot be saved on Xbox
  • Contract bonus yield is too high - enjoy it while it lasts
  • Random graphical artifacts that can appear in the vehicle shop or when it’s snowing
  • Vehicle mirrors sometimes flicker on the PlayStation 5

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